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Schedule

Games will be added as the GM's Turn in there sheets on what games are going to be played.

 

 

Friday

6:00p-10:00p

Role Playing and Board Games

Zeppo the Dude and the Other Guys....
Descent into the Depths of Ptolus....
RULES SYSTEM: Pathfinder

BRIEF SYNOPSIS:

Continuing last years (and the year before, and the year before) campaign...The party finds a passage heading into the vicinity of the lost Drow ciy. The last clue which held the secrets to a lost Elven paradise lay within its walls.

NUMBER OF PLAYERS: 8

Lions and Lambs

RULES SYSTEM: Scion RPG (White Wolf)

BRIEF SYNOPSIS: The mortal children of the Gods stand as humanity's defense against the escaped Titans and their spawn. Embrace your heroic destiny and claim your divine birthright. This is the Scion RPG.

NUMBER OF PLAYERS: 6

Roborally

RULES SYSTEM: Roborally

BRIEF SYNOPSIS: Come see if your Master Computer can guide your Robot (which has possibly gone psychotic) across the hazards of the factory floor in a race with the other Master Computer's Robots. Dodge Mashers, Pits, Lasers, and the other Robots! Fun for all ages, beginners definitely welcome!

NUMBER OF PLAYERS: 8

Puerto Rico RULES SYSTEM: Standard rules
BRIEF SYNOPSIS: Each player runs a business which involves growing a variety of crops on a plantation. Crops can be stored and then later sold for money at certain times in the game. Crops can also be loaded on ships (as exports) in exchange for victory points. There is also a large assortment of buildings which can be purchased for money. Each building gives the purchaser a certain advantage - in addition to being worth victory points at the end of the game. As just one example, warehouses can be purchased to help store more goods since initially there is a strict limit on how many goods you can store when a certain role card is selected. The game is driven by each player selecting one role card on their turn. The role cards are Governor, Trader, Captain, Mayor, Settler, Craftsman, Builder, and Prospector.
NUMBER OF PLAYERS: 5
Memoir 44 RULES SYSTEM: Memoir 44
BRIEF SYNOPSIS:
Will be playing the Overlord Scenerio's
NUMBER OF PLAYERS: 6
   

Miniatures

The Magnificent Seven

RULES SYSTEM: Desperado

BRIEF SYNOPSIS:

It's the movie on a tabletop! Come defend the village right out of the movie as one of the seven or shoot it up as one of the 40 plus banditos. "If God didn't want them sheared, he wouldn't have made them sheep." As featured in War Games Illustrated.

NUMBER OF PLAYERS: 12

Rally Around the Flag

RULES SYSTEM: Rally Around the Flag

BRIEF SYNOPSIS:

Take the Crossroads open to all player levels

NUMBER OF PLAYERS:6

 

 

Saturday

7:30a-11:30p

Role Playing and Board Games

Zeppo the Dude and the Other Guys....
Descent into the Depths of Ptolus 2!

RULES SYSTEM: Pathfinder

BRIEF SYNOPSIS:

The trap is sprung and the players are fighting for their very skins against driders, ropers, and undead, Oh My!

NUMBER OF PLAYERS: 8

The Restless Dead

RULES SYSTEM: Scion RPG (White Wolf)

BRIEF SYNOPSIS: The mortal children of the Gods stand as humanity's only defense against the escaped Titans and their spawn. Take up your heroic destiny and draw the line against the darkness. This is the Scion RPG.

NUMBER OF PLAYERS: 6

Slave Pits of Absalom

(Pathfinder Society)

RULES SYSTEM: Pathfinder Society

BRIEF SYNOPSIS: A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
Someone kidnapped Lady Anilah Salhar—the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand Ambassadors to Absalom—and sold her into slavery. With Salhar holding delve permits over the heads of the Decemvirute, the Pathfinders are sent to assist the Osirian Ambassador. Venturing into Absalom's darkest corners to save Lady Anilah, the Pathfinders must face the secrets of the Slave Pits to avoid becoming slaves themselves.
Written by Lou Agresta
NUMBER OF PLAYERS: 6

   

Miniatures

Firestorm: Armada

RULES SYSTEM: Firestorm: Armada

BRIEF SYNOPSIS: Come try Spartan Games starship combat game. Easy to learn core rules and interesting ship designs make this a fun and entertaining game. If you have a fleet already, feel free to bring it. Fleets will be provided as needed.

All ages welcome, and beginners are encouraged!

NUMBER OF PLAYERS: 6

Astro Smash / Wingman Smash RULES SYSTEM: Silent Death: The Next Millennium
BRIEF SYNOPSIS: Silent Death: The Next Millennium is an exciting, quick-playing, and easy-to-learn table-top game of star fighter combat set against the backdrop of a disintegrating high-tech empire in the far future.
Set against the backdrop of a devastated high-tech empire, the universe of Silent Death: TNM is our own future 9,000 years from now. Space travel is common for those species that hold the technology, and humans have come to live on hundreds of worlds all across the Orion arm of our galaxy.
NUMBER OF PLAYERS: 8
Rally Around the Flag

RULES SYSTEM: Rally Around the Flag

BRIEF SYNOPSIS:

Take the Crossroads open to all player levels

NUMBER OF PLAYERS:6

   

Saturday

1:00p-5:00p

Role Playing and Board Games

Zeppo the Dude and the Other Guys....
Recouping our Losses
RULES SYSTEM: Pathfinder

BRIEF SYNOPSIS:

Finding a path back into Kaled Del, the players nurse their wounds and can either give up on this and lose any chance of changing destiny--or they can tempt a TPK if they don't use their noggins.

NUMBER OF PLAYERS: 8

Family Issues

RULES SYSTEM: Scion RPG (White Wolf)
BRIEF SYNOPSIS: The mortal children of the Gods stand as the only line of defense against the escaped Titans and their spawn. Now is a time for Heroes! This is the Scion RPG.
There's a new player in town, a rogue Scion. Why is she lurking around the Mossville burial Mounds?
NUMBER OF PLAYERS: 6

Commands & Colors: Ancients

RULES SYSTEM: Base Game 

BRIEF SYNOPSIS: GMT's highly popular block game of war set during the period of the Roman empire. The game is a little similar to Memoir 44, in that each player has a hand of 4 to 6 cards that give movement/attack options. However, there is a greater variety of units and a little more strategy involved than in Memoir 44. An example of units are light and medium cavalry, heavy chariots, bowmen, sling infantry, auxilia (armed with javelins that can be thrown from range) and 3 types of infantry (light, medium, heavy) and in some scenarios, war elephants. 

NUMBER OF PLAYERS: 4

Kingsburg

RULES SYSTEM: Standard
BRIEF SYNOPSIS: Each player represents a Baron who the king has put in charge of developing frontier lands of the kingdom. Each season every player rolls 3 dice of the same color as their other tokens. The dice are then used to influence advisors in the king's court. Each advisor has an influence number ranging from 1 to 18 - the higher the advisor, the better resources you receive. Resources are used to construct buildings that provide victory points and nearly always provide certain advantages. Resources can also be used to buy soldiers because every winter season, the frontier lands of the kingdom get attacked and each player fights separately against the attackers.
NUMBER OF PLAYERS: 5

Silent Tide

(Pathfinder Society)

RULES SYSTEM: Pathfinder Society

BRIEF SYNOPSIS: A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Written by Michael Kortes
NUMBER OF PLAYERS: 6

   

Miniatures

DEATH IN THE DESERT RULES SYSTEM: HOME
BRIEF SYNOPSIS: Join either the Foreign Legion or the Arabs in this 28mm 1:1 scale fight to the death in a Legion outpost. Players must have a sense of humor and enough self control not to roll around on the floor and cry like a baby when all of your men are killed. (Children must be with an adult please!)
NUMBER OF PLAYERS: 8

Dystopian Wars

 

RULES SYSTEM: Dystopian Wars

BRIEF SYNOPSIS: Come and direct your mighty Victorian Steampunk ships and aircraft to vanquish your opponents for the glory of your nation! Set in an alternate timeline where Steampunk technology rules, the year is 1870. The Federated States of America, the Prussian Empire, Brittania, and the Empire of the Blazing Sun (Japan) vie for world dominance. Using the Spartan Games core rules, this is a fast and fun game. Bring your own forces, or use those provided. All ages are welcome, and beginners are encourage!

NUMBER OF PLAYERS: 6

Saving Private Ryan RULES SYSTEM: Battleground
BRIEF SYNOPSIS: The final battle at the bridge, paratroopers and Captain Miller's second rangers unit. They have to hold out until help arrives.
Germans must try and capture the bridge to stop the American advance.
NUMBER OF PLAYERS: 6
Astro Smash / Wingman Smash RULES SYSTEM: Silent Death: The Next Millennium
BRIEF SYNOPSIS: Silent Death: The Next Millennium is an exciting, quick-playing, and easy-to-learn table-top game of star fighter combat set against the backdrop of a disintegrating high-tech empire in the far future.
Using alternate rules out of Star Wars Gamer magazines will be using Star Wars star fighters instead
NUMBER OF PLAYERS: 8
Rally Around the Flag

RULES SYSTEM: Rally Around the Flag

BRIEF SYNOPSIS:

Take the Crossroads open to all player levels

NUMBER OF PLAYERS: 6

Panzer!

RULES SYSTEM: Mod. Soldat

BRIEF SYNOPSIS:

The T-34 attack from the 1998 German movie "Stalingrad" in 28mm scale

NUMBER OF PLAYERS: 6

   
   

Saturday

6:00p-10:00p

Role Playing and Board Games

Zeppo the Dude and the Other Guys....
Slaughter the Children
RULES SYSTEM: Pathfinder

BRIEF SYNOPSIS:

The Drow, masters of lies and deception, have a ruse they are planning to use on the party.  It is a horrible test, one that will result in the deaths of some close friends.  Not for those that cry over the deaths of convention characters.

NUMBER OF PLAYERS: 8

Bad Moon Rising

RULES SYSTEM: Scion RPG (White Wolf)

BRIEF SYNOPSIS: The mortal children of the Gods are the only line of defense against the escaped Titans and their spawn. As the world grows darker, it is a time for Heroes! This is the Scion RPG.

In the wake of all the other weird happenings, an unanticipated lunar eclipse is yet another omen of doom.

NUMBER OF PLAYERS: 6

Where's The Beef?

RULES SYSTEM: Traveller 5 (Mongoose)

BRIEF SYNOPSIS: Life on the free trader Hard Times is never easy. Customers expect miracles, cargoes need "Special Handling", port calls are always too short, and payday is always just out of reach. When the Captain and Crew are offered a truly immense sum of money to transport a "Special Package" across the width of the Spinward Marches, it seems like the answer to all of their problems. It seems to be easy. Scared yet?

 All ages are welcome, beginners are encouraged! Pre-generated characters provided.

NUMBER OF PLAYERS: 10

Galactic Emperor

RULES SYSTEM: Standard Rules

BRIEF SYNOPSIS: This game plays similarly to Puerto Rico (PR) but with some added twists. Much like PR, there are various role cards that players choose from each turn. When a role card is selected by a player, all players perform the same function listed on the card. Just like PR, each role card has an additional special ability which applies only to the player who selects that card. One big difference from PR is that players can build 3 types of spaceships to attack other players worlds and defend their own planets. Planets can be colonized or stolen by either military conquest or diplomatically by the placement of influence tokens. The various role cards are Explorer, Merchant, Steward, Engineer, Warlord, and Regent.

NUMBER OF PLAYERS: 5

Settlers of Catan RULES SYSTEM: Standard
BRIEF SYNOPSIS: Mayfair's popular game of rolling dice to obtain various resource cards. The cards can be traded among players and used to build roads, settlements, and cities on the island map of Catan. Resources may also be used to buy Development Cards that can benefit players in many different ways.
NUMBER OF PLAYERS: 6
TBA Pathfinder Society

RULES SYSTEM: Pathfinder Society

BRIEF SYNOPSIS: A Pathfinder Society Scenario  TBA
NUMBER OF PLAYERS: 6

   
   

Miniatures

Rally Around the Flag

RULES SYSTEM: Rally Around the Flag

BRIEF SYNOPSIS:

Take the Crossroads open to all player levels

NUMBER OF PLAYERS:6

Normandy 1944

RULES SYSTEM: Mod. Soldat

BRIEF SYNOPSIS:

July 1944 a German counterattack in the Bocage country of France in 28mm scale.

NUMBER OF PLAYERS: 6

 

 

Sunday

8:30p-12:30p

Role Playing and Board Games

Zeppo the Dude and the Other Guys....
The Way is Blocked

 
RULES SYSTEM: Pathfinder

BRIEF SYNOPSIS:

The ritual found, the party must find a new way to leave their predicament.  With the survivors on their heels, they are hounded mercilessly through the narrow passages to find something more than the point of a sword and the burn of a spell.

NUMBER OF PLAYERS: 8

Red Sun Rises

RULES SYSTEM: Scion RPG (White Wolf)

BRIEF SYNOPSIS: The mortal children of the Gods are humanity's last defense against the escaped Titans and their spawn. The world needs Heroes, now more than ever! This is the Scion RPG.

The villains slipped up. The Heroes have this one chance to strike at the heart of the problem.

NUMBER OF PLAYERS: 6

 

 

Miniatures

Break the Lines!

RULES SYSTEM: Federation Commander

BRIEF SYNOPSIS: Late in the General War, the Alliance (Federation, Kzinti, Gorn, and Tholians) is pushing the Coalition (Klingons, Romulans, and Lyrans) back into their pre-war borders. One of the main objectives is to break the lines of communications between the Klingons and Romulans. This required a campaign of deep penetration raids against bases and fleets. The Alliance is targeting a Coalition Task Force that is refitting in orbit above the world of Chien Taloose. Can they break the Coalition?

All ages welcome, Beginners encouraged. Ships provided

NUMBER OF PLAYERS: 8

Midnight Run RULES SYSTEM: Victory at Sea Main Rulebook & Order of Battle
BRIEF SYNOPSIS: The Second World War saw naval warfare evolve from the clash of mighty dreadnoughts, which had been the preoccupation of navies for half a century, to a conflict dominated by the aircraft carrier and submarine.
The Battle of the Atlantic saw German U-boats attempt to strangle the economy of the United Kingdom, with fast commerce raiders such as the pocket battleships and the mighty Bismarck attempting to slip into the Atlantic to wreak devastation upon the allied convoys.
In the Mediterranean the Italian and British fleets squared off as each side attempted to settle the fate of Egypt and North Africa, as both sides attempted to strangle the other’s supply routes.
In the east mighty carrier fleets clashed as the Imperial Japanese Navy tried to hold on to the rapid conquests of 1942, whilst all the while American submariners strove to paralyze Japan’s industrial might via attacks on her merchant fleet. It was here that mighty battleships clashed in ferocious night battles amongst the Pacific islands.
Victory at Sea brings these conflicts to life allowing budding admirals to re-fight the epic battles of this conflict, or to create their own fleets based upon the ships of the day and fight entire campaigns. Over seventy different ship classes are detailed, allowing a wide array of different battles to be fought with eighteen scenarios included.
Based upon the award winning A Call to Arms games system, Victory at Sea is a fast flowing game that will allow novices and veteran gamers alike to enjoy recreating the epic struggles between the mighty fleets of the era.
Can U.S. Patrol Boat's (PT Boat's) stop a Japanese Tokyo Express or will they get through to deliver the supplies to the island troops.
Come try to stop the Japanese or get past the U.S.
NUMBER OF PLAYERS: 8
Rally Around the Flag

RULES SYSTEM: Rally Around the Flag

BRIEF SYNOPSIS:

Take the Crossroads open to all player levels

NUMBER OF PLAYERS:6

   

Sunday

1:00p-5:00p

Role Playing and Board Games

Zeppo the Dude and the Other Guys....
To Tyrants Lair
RULES SYSTEM: Pathfinder

BRIEF SYNOPSIS:

Should the players make it this far, they will be coming into a mystic land many talk about, many write about, but few actually go there.  This is the sneak peek for Spring Offensive 12.  I thank you all.

NUMBER OF PLAYERS: 8

The Coming Winter

RULES SYSTEM: Scion RPG (White Wolf)

BRIEF SYNOPSIS: The mortal offspring of the Gods are the last line of Defense against the escaped Titans and their spawn. Heroes have never been needed more! This is the Scion RPG.

If the winter is to be driven back, it must be now!

NUMBER OF PLAYERS: 6

 

 

Miniatures

Rally Around the Flag

RULES SYSTEM: Rally Around the Flag

BRIEF SYNOPSIS:

Take the Crossroads open to all player levels

NUMBER OF PLAYERS:6

   
 

 

Auction Drop off will begin

Saturday Morning with Live Auction at 11:30a-1:00p

 

FRIDAY NIGHT MAGIC

Draft Tournament

Friday Night Magic

 

Warhammer Fantasy Battles Tournament SATURDAY

2200 Points

 

Flames of War Event

Saturday

 

Warhammer 40k Tournament SUNDAY

2000 Points

Standard Tournament Rules

 

 

 

When games are slotted with a time this page will be updated.

GAME SCHEDULE IS SUBJECT TO CHANGE AT ANY TIME WITH LITTLE OR NO NOTICE.

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